Calories burned with active video games


HONG KONG, Sep 2, 2008 (UPI via COMTEX) -- Children burn more than four times
as many calories a minute playing an active video game than playing a seated
game, University of Hong Kong researchers say.

Robin R. Mellecker and Alison M. McManus measured heart rate and calorie
expenditure in 18 children age 6 to 12 during a 25-minute gaming protocol.

Participants rested for five minutes, then played a seated computer bowling
game, an active bowling game and the action/running game for five minutes each,
with five minutes of rest between active games.

The study, published in the Archives of Pediatrics & Adolescent Medicine, found
that compared with resting, children burned 39 percent more calories per minute
playing a seated game, 98 percent more playing active bowling and 451 percent
more during the action/running game.

In addition, participants' heart rate was significantly higher during either
active game than during rest -- 20 more beats per minute for active bowling and
79 more beats per minute for the action/running game -- and also was higher
during the action mat gaming than during seated gaming.

A recent active gaming concept allows players to experience bowling, fishing,
tennis, golf in a virtual world is the XaviX gaming system, in addition, the
XaviX system includes a gaming mat that allows participants to travel streets.



URL: www.upi.com


Copyright 2008 by United Press International

Disclaimer: References or links to other sites from Wellness.com does not constitute recommendation or endorsement by Wellness.com. We bear no responsibility for the content of websites other than Wellness.com.
Community Comments
Be the first to comment.